Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

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System features of an inhabited 3D virtual environment supporting multimodality in communication Abstract: What semiotic potential resides in a 3D virtual environment? This paper accounts for some system features of a Norwegian virtual world called Patagonia, which is part of the 3D RenderWare-based ActiveWorlds.

It is argued that these features constitute a semiotic resource in interplay with language. The paper suggests visual semiotics as an additional framework to discourse studies of computer-mediated communication.

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The term "multimodality" is useful for the recognition of coexistent semiotic modes. From Vision to Visualisation.


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Author Index. Kim Halskov Madsen , Lars Qvortrup.